Mono path[0] = 'D:/Games/Steam/steamapps/common/Autonomica Playtest/Autonomica_Data/Managed' Mono config path = 'D:/Games/Steam/steamapps/common/Autonomica Playtest/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.1.17f1 (c0b9d3899998) [Subsystems] Discovering subsystems at path D:/Games/Steam/steamapps/common/Autonomica Playtest/Autonomica_Data/UnitySubsystems kGfxThreadingModeSplitJobs is not supported on Direct3D 11. Reverting to kGfxThreadingModeClientWorkerJobs instead. GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3080 Ti (ID=0x2208) Vendor: NVIDIA VRAM: 12086 MB Driver: 32.0.15.8129 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 10.963 seconds - Finished resetting the current domain, in 0.002 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initializing input. Using Windows.Gaming.Input Initialized touch support. Shader 'HDRP/FarmFolksTerrainLit' uses 67 texture parameters, more than the 64 supported by the current graphics device. Shader 'HDRP/FarmFolksTerrainLit' uses 66 texture parameters, more than the 64 supported by the current graphics device. UnloadTime: 0.883900 ms AkInitializer is null. [[[[[[ Create Instance ]]]]]] t:4 [[[[[[ Init begin ]]]]]] Register for object pool reset: System.Diagnostics.Stopwatch Unique IDs InitLookups() WwiseUnity: Wwise(R) SDK Version 2024.1.8 Build 8898. WwiseUnity: Setting Plugin DLL path to: D:/Games/Steam/steamapps/common/Autonomica Playtest/Autonomica_Data\Plugins\x86_64 WwiseUnity: Sound engine initialized successfully. ||| Create structure 'default' ||| Current OS Culture: en-US Localization set to en-EN. [[[[[[ Late init begin ]]]]]] - t:2750.70, f:0 MainMenu [[[[[[ All init done ]]]]]] - t:75.34, f:0 f0 SpawnController.Awake() /// SCENE LOADED MainMenu ~~~~~ ~~~~~ Game session phase changing: PreloadMenuScene ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: PreloadMenuScene ~~~~~ ~~~~~ The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! =============== InitQuadTrees =============== Size sorting done - t:17.11, f:1 Register for object pool reset: FarmFolks.Helpers.Raycaster The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! Create quad trees done - t:2370.37, f:1 Process static quad trees begin qt OcclusionMaster qt Waterfalls qt Prebuilt structures qt Cliffs qt Trees qt Starfish_Parent qt Medium qt Large qt Tiny qt Small qt Bushes and plants > ------------------------------------------------- > Quad tree details (Debug enabled): qt_Bushes and plants > Bounds calc - t:0.01, f:1 > Generate. Leaf count: 16384. - t:109.51, f:1 > Move - t:0.00, f:1 > Register jit objects - t:0.47, f:1 > Combine and stash - t:0.54, f:1 > Jobify and post process - t:47.88, f:1 > ------------------------------------------------- qt Huge Process static quad trees done - t:2697.91, f:1 Assign shared combined meshes done - t:0.87, f:1 Debug logging - t:0.02, f:1 LoadGrassFromScene - load quad trees from scene - t:98.26, f:1 LoadGrassFromScene - uncompress all grass data - t:254.04, f:1 Generate and process grass quad trees done. - t:354.83, f:1 LEAF JOB COUNT: 17117 Unloading 5 Unused Serialized files (Serialized files now loaded: 159) Finalize - t:108.91, f:1 =============== InitQuadTrees done - t:5550.46, f:1 Unloading 81746 unused Assets to reduce memory usage. Loaded Objects now: 1149403. Total: 268.287300 ms (FindLiveObjects: 116.241500 ms CreateObjectMapping: 32.436900 ms MarkObjects: 94.437800 ms DeleteObjects: 25.170600 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! Input mode change: Mouse. BatchRendererGroups currently don't support override Shaders. CommandBuffer: temporary render texture not found while executing (SetGlobalTexture) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. _upscaleFactor: 3 (f:61) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. RT Handles ref size: 853x480 (f:71) BatchRendererGroups currently don't support override Shaders. The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. ~~~~~ ~~~~~ Game session phase changing: MainMenu ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: MainMenu ~~~~~ ~~~~~ Localization key missing at object Nunito24px (UnityEngine.GameObject) Localization key missing at object SignleNunito20px (UnityEngine.GameObject) Localization key missing at object GothamMedium20px (UnityEngine.GameObject) Localization key missing at object Nunito24px (UnityEngine.GameObject) The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! The referenced script (UnityEditor.Rendering.HighDefinition.MaterialExternalReferences) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! Spawn Local Character (no player) Localization key missing at object Nunito24px (UnityEngine.GameObject) Localization key missing at object AmountNunito24px (UnityEngine.GameObject) Localization key missing at object Nunito24px (UnityEngine.GameObject) Localization key missing at object Nunito24px (UnityEngine.GameObject) Localization key missing at object Nunito20px (UnityEngine.GameObject) Localization key missing at object Nunito24px (UnityEngine.GameObject) Localization key missing at object Nunito24px (UnityEngine.GameObject) Create terrain map for FarmingRowsIndicator(Clone). Scale 0.60, World extent 3.00, dimension: 8 Create terrain map for FarmingRowsIndicator(Clone). Scale 0.60, World extent 3.00, dimension: 8 Create terrain map for FarmingPlowTargetIndicator(Clone). Scale 0.30, World extent 1.50, dimension: 8 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Spawn scene networking root. f1181 Spawned scene networking root. ~~~~~ ~~~~~ Game session phase changing: SkipLobby ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: SkipLobby ~~~~~ ~~~~~ Game phase set: BeforeLoadWorldScene ~~~~~ ~~~~~ Game session phase changing: BeforeLoadWorldScene ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: BeforeLoadWorldScene ~~~~~ ~~~~~ BatchRendererGroups currently don't support override Shaders. [Fusion] adding player [Player:1] Fusion callback OnPlayerJoined() 1 Spawn PlayerInfo: 1 Spawned PlayerInfo: 1 f1182 Player info received via RPC - Name:TwinMinds, PlatformId:76561197979498547, IsWorldOwner:True f1182 Register player - 1 Player Registered. ID: 1. Name: TwinMinds BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. f1229 SESSION FLOW - Awaiting character despawns. Remaining: 0 ~~~~~ ~~~~~ Game session phase changing: LoadWorldScene ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: LoadWorldScene ~~~~~ ~~~~~ f1229 SESSION FLOW - Initiating scene load. [++] Initiate scene load via SceneManager - GameWorld. /// LOAD SCENE LOCAL GameWorld t:44 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Unloading 5 Unused Serialized files (Serialized files now loaded: 161) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. [[[[[[ Kill Instance ]]]]]] t:48 f1357 Despawn scene networking. UnloadTime: 285.438800 ms [[[[[[ Create Instance ]]]]]] t:48 Reset object bool static state: System.Diagnostics.Stopwatch Reset object bool static state: FarmFolks.Helpers.Raycaster [[[[[[ Init begin ]]]]]] Unique IDs InitLookups() ||| Create structure 'default' ||| Current OS Culture: en-US Localization set to en-EN. [[[[[[ Late init begin ]]]]]] - t:14748.44, f:1357 GameWorld [[[[[[ All init done ]]]]]] - t:100.15, f:1357 Unloading 77403 unused Assets to reduce memory usage. Loaded Objects now: 264446. Total: 282.574900 ms (FindLiveObjects: 25.606900 ms CreateObjectMapping: 36.700500 ms MarkObjects: 175.249300 ms DeleteObjects: 45.017900 ms) The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! f1357 SpawnController.Awake() /// SCENE LOADED GameWorld Register container 'EmergencySupplyContainer' of type DesignTimeStorage with key FU6upSL. Spawn ItemContainerSync for FU6upSL... Spawned ItemContainerSync for FU6upSL =============== InitQuadTrees =============== Size sorting done - t:96.95, f:1357 Create quad trees done - t:100.48, f:1357 Process static quad trees begin qt OcclusionMaster qt Starfish qt Huge qt Medium qt Bushes and plants qt Tiny detail - Ducks Mushrooms Etc qt Prebuilt structures - simple static qt Large qt Trees qt Tiny qt MainWorldLootables qt Waterfalls qt Small qt WildCrops qt Cliffs Process static quad trees done - t:4808.13, f:1357 Assign shared combined meshes done - t:1.11, f:1357 Debug logging - t:0.01, f:1357 LoadGrassFromScene - load quad trees from scene - t:177.95, f:1357 LoadGrassFromScene - uncompress all grass data - t:5400.77, f:1357 Generate and process grass quad trees done. - t:5594.22, f:1357 LEAF JOB COUNT: 22543 Finalize - t:145.85, f:1357 Unloading 1 Unused Serialized files (Serialized files now loaded: 161) =============== InitQuadTrees done - t:10747.09, f:1357 Unloading 6581 unused Assets to reduce memory usage. Loaded Objects now: 1928184. Total: 422.885800 ms (FindLiveObjects: 173.318900 ms CreateObjectMapping: 41.360500 ms MarkObjects: 196.726800 ms DeleteObjects: 11.478400 ms) Input mode change: Mouse. Linked ItemContainerSync to ItemContainer (FU6upSL) Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. BatchRendererGroups currently don't support override Shaders. CommandBuffer: temporary render texture not found while executing (SetGlobalTexture) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Spawn scene networking root. f1360 Spawned scene networking root. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. ~~~~~ ~~~~~ Game session phase changing: SpawnCharacters ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: SpawnCharacters ~~~~~ ~~~~~ f1374 Spawn Character: 1 Spawned Character: 1 Register character - 03 Male Character Billy(Clone) __WorldStorageController__ REQUEST WORLD ITEM CONTAINER FOR PLAYER TwinMinds, CHARACTER NUMBER 1. __WorldStorageController__ GET ITEM CONTAINER FOR KEY: 76561197979498547_w __WorldStorageController__ INSTANTIATE ITEM CONTAINER FOR KEY: 76561197979498547_w Register container 'Container_76561197979498547_w' of type WorldInventory with key 76561197979498547_w. Spawn ItemContainerSync for 76561197979498547_w... Spawned ItemContainerSync for 76561197979498547_w __WorldStorageController__ REQUEST TOOLBELT FOR PLAYER TwinMinds, CHARACTER NUMBER 1. __WorldStorageController__ REQUEST TOOLBELT FOR 76561197979498547_t __WorldStorageController__ CREATE TOOLBELT FOR 76561197979498547_t __WorldStorageController__ REQUEST ROAMING ITEM CONTAINER FOR PLAYER TwinMinds, CHARACTER NUMBER 1. __WorldStorageController__ GET ITEM CONTAINER FOR KEY: 76561197979498547_r __WorldStorageController__ INSTANTIATE ITEM CONTAINER FOR KEY: 76561197979498547_r Register container 'Container_76561197979498547_r' of type RoamingInventory with key 76561197979498547_r. Spawn ItemContainerSync for 76561197979498547_r... Spawned ItemContainerSync for 76561197979498547_r Init clothing physics for character: 1001 ~~~~~ ~~~~~ Game session phase changing: LoadWorldData ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: LoadWorldData ~~~~~ ~~~~~ Linked ItemContainerSync to ItemContainer (76561197979498547_w) Linked ItemContainerSync to ItemContainer (76561197979498547_r) Create terrain map for FarmingRowsIndicator(Clone). Scale 0.60, World extent 3.00, dimension: 8 Create terrain map for FarmingRowsIndicator(Clone). Scale 0.60, World extent 3.00, dimension: 8 Create terrain map for FarmingPlowTargetIndicator(Clone). Scale 0.30, World extent 1.50, dimension: 8 PLAYZONE: PlayzoneConfig_MainWorld_StoryMode, Game World __persistence__ LOAD WORLD (bytes) Init loading offsets: Structure:0 f1375 LoadEntry start - worldTime. f1375 LoadEntry end - worldTime.json. - t:73.19, f:1375 f1375 LoadEntry start - worldState. f1375 LoadEntry end - worldState.json. - t:27.03, f:1375 f1375 LoadEntry start - network. f1375 LoadEntry end - network.json. - t:4.86, f:1375 f1375 LoadEntry start - construction. ||| Create structure 'structure_2' ||| ||| Create structure 'structure_3' ||| ||| Create structure 'structure_4' ||| f1375 LoadEntry end - construction.json. - t:627.10, f:1375 f1375 LoadEntry start - customization. f1375 LoadEntry end - customization.json. - t:2.44, f:1375 f1375 LoadEntry start - worldStorage. __WorldStorageController__ GET ITEM CONTAINER FOR KEY: 76561197979498547_w The referenced script (Unknown) on this Behaviour is missing! The referenced script on this Behaviour (Game Object '') is missing! __WorldStorageController__ REQUEST TOOLBELT FOR 76561197979498547_t f1375 LoadEntry end - worldStorage.json. - t:161.85, f:1375 f1375 LoadEntry start - destruction. f1375 LoadEntry end - destruction.json. - t:40.65, f:1375 f1375 LoadEntry start - loot. f1375 LoadEntry end - loot.json. - t:1118.83, f:1375 f1375 LoadEntry start - fauna. f1375 LoadEntry end - fauna.json. - t:4.16, f:1375 f1375 LoadEntry start - trees. f1375 LoadEntry end - trees.json. - t:102.54, f:1375 f1375 LoadEntry start - quests. f1375 LoadEntry end - quests.json. - t:5.80, f:1375 f1375 LoadEntry start - crafting. f1375 LoadEntry end - crafting.json. - t:1.32, f:1375 f1375 LoadEntry start - weather. f1375 LoadEntry end - weather.json. - t:1.01, f:1375 f1375 LoadEntry start - techTree. f1375 LoadEntry end - techTree.json. - t:12.44, f:1375 f1375 LoadEntry start - resources. f1375 LoadEntry end - resources.json. - t:8.75, f:1375 f1375 LoadEntry start - techdemo. f1375 LoadEntry end - techdemo.json. - t:0.31, f:1375 f1375 LoadEntry start - enclosures. f1375 LoadEntry end - enclosures.json. - t:0.40, f:1375 f1375 LoadEntry start - skills. f1375 LoadEntry end - skills.json. - t:3.78, f:1375 f1375 LoadEntry start - dpois. f1375 LoadEntry end - dpois.json. - t:1.34, f:1375 f1375 LoadEntry start - conveyors. f1375 LoadEntry end - conveyors.json. - t:9.73, f:1375 f1375 LoadEntry start - crops. f1375 LoadEntry end - crops.json. - t:58.23, f:1375 Game phase set: InitCharacters ~~~~~ ~~~~~ Game session phase changing: InitCharacters ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: InitCharacters ~~~~~ ~~~~~ Unable to load an entry for the dictionary of IPersistable. The object returned by objectInstanceProviderCallback for the key '8MSFMdn' cannot be found in the target list. f1375 Spawn player 76561197979498547 at loaded position (2287.32, 60.00, 1389.63) Register container 'InteractableStorage' of type ConstructionBlock with key 4h2BwKg. Spawn ItemContainerSync for 4h2BwKg... Spawned ItemContainerSync for 4h2BwKg > [P] Load roaming state for player 76561197979498547 into character 1001. f1375 LoadEntry start - player. f1375 LoadEntry end - player.json. - t:0.57, f:1375 > [R][R][R] Load roaming inventory items for player 76561197979498547 into character 1001. f1375 LoadEntry start - roamingItems. f1375 LoadEntry end - roamingItems.json. - t:24.32, f:1375 > load character customization for character player 76561197979498547 into character 1001. f1375 LoadEntry start - characterCustomization. f1375 LoadEntry end - characterCustomization.json. - t:0.31, f:1375 Linked ItemContainerSync to ItemContainer (4h2BwKg) BatchRendererGroups currently don't support override Shaders. ~~~~~ ~~~~~ Game session phase changing: PreloadGrass ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: PreloadGrass ~~~~~ ~~~~~ BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. ~~~~~ ~~~~~ Game session phase changing: StateSync ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: StateSync ~~~~~ ~~~~~ Game phase set: GameActivating ~~~~~ ~~~~~ Game session phase changing: GameActivating ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: GameActivating ~~~~~ ~~~~~ BatchRendererGroups currently don't support override Shaders. ~~~~~ ~~~~~ Game session phase changing: GameActive ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: GameActive ~~~~~ ~~~~~ f2818 Set activity: Default Localization key missing at object Title Header Text (UnityEngine.GameObject) Localization key missing at object Dev Message (UnityEngine.GameObject) Localization key missing at object Nunito12px (UnityEngine.GameObject) Material 'Day Radial Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'Night Radial Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'Health Radial Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'Food Radial Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'Water Radial Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'Red Radial Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. Material count in the shared material list is higher than sub mesh count for the mesh. Object may be corrupted. BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' BatchRendererGroups currently don't support override Shaders. Material 'BuffRadialBar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' _upscaleFactor: 3 (f:2879) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. RT Handles ref size: 853x480 (f:2889) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Register for object pool reset: FarmFolks.Character.CandidateInteractableWithTargets BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. SELECT TAB: System SELECT TAB: System BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. [interaction] f5345 StartInteractionEverywhere. Character: 03 Male Character Billy(Clone)/1001, action: Manage, interactable: Plant_Crop_Bioroot_inst/Mv5CHDn [interaction] f5345 RPC_StartInteraction for character ID 1001, interactable ID 14329550555, actionIdentifier Manage Start interaction Actions (FarmFolks.Character.CharacterActionManage) Request activity Manage on state authority. f5346 Set activity: Manage Rebuild Started Days For Ripe: 3, Days Passed: 0, Affection Count: 0 Rebuild Ended Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object ProgressText (UnityEngine.GameObject) Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object WindowName (UnityEngine.GameObject) Localization key missing at object GothamBold14px (UnityEngine.GameObject) Localization key missing at object ProgressText (UnityEngine.GameObject) Localization key missing at object ProgressText (UnityEngine.GameObject) Localization key missing at object AmountText (UnityEngine.GameObject) Localization key missing at object ProgressText (UnityEngine.GameObject) Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object ProgressText (UnityEngine.GameObject) Localization key missing at object CycleText (UnityEngine.GameObject) Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object ProgressText (UnityEngine.GameObject) Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object ProgressText (UnityEngine.GameObject) Localization key missing at object GothamBold14px (UnityEngine.GameObject) Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object GothamBold16px (UnityEngine.GameObject) Localization key missing at object GothamBold14px (UnityEngine.GameObject) Localization key missing at object GothamBold14px (UnityEngine.GameObject) Localization key missing at object AmountText (UnityEngine.GameObject) Material Crop BG Experience Bar doesn't have _Stencil property Material 'Crop BG Experience Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Material Crop Experience Bar doesn't have _Stencil property Material 'Crop Experience Bar' with Shader 'Shader Graphs/RoundedCircleBar' doesn't have a texture property '_MainTex' Rebuild Started Days For Ripe: 3, Days Passed: 0, Affection Count: 0 Rebuild Ended BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. [interaction] f5386 CompleteInteractionEverywhere for 03 Male Character Billy(Clone)/1001 everywhere Complete interaction BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Request activity Default on state authority. f5402 Set activity: Default BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. SELECT TAB: System SELECT TAB: System BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. SELECT TAB: System SELECT TAB: System BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. SELECT TAB: Machinery SELECT TAB: Machinery Localization key missing at object Category Name (UnityEngine.GameObject) Localization key missing at object Window Name (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Use LOD 0 for combined grass/flowers object Flower_Delphinium_Plant_1 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. SELECT TAB: System SELECT TAB: System BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) Localization key missing at object Header Text For Settings Bar (UnityEngine.GameObject) BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. SELECT TAB: System SELECT TAB: System BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in :0 at UnityEngine.GameObject.GetComponentsInternal (System.Type type, System.Boolean useSearchTypeAsArrayReturnType, System.Boolean recursive, System.Boolean includeInactive, System.Boolean reverse, System.Object resultList) [0x00006] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] (System.Boolean includeInactive) [0x00001] in :0 at UnityEngine.GameObject.GetComponentsInChildren[T] () [0x00001] in :0 at FarmFolks.Optimization.QuadTreeNode`1[T].ExpandContentBounds (UnityEngine.GameObject gameObject, UnityEngine.MeshRenderer& tallestRendererAdded) [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.MoveObjectIntoLeaf (UnityEngine.GameObject obj) [0x0003e] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Optimization.OptimizationLeaf.Tick (System.Single deltaTime, System.Single worldDeltaTime) [0x00074] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.Tick () [0x000ba] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectTicker.OnFixedUpdate () [0x00000] in <79872ba4debb47ff9fb28b072b8260e6>:0 at FarmFolks.Objects.ObjectsController.FixedUpdate () [0x0001d] in <79872ba4debb47ff9fb28b072b8260e6>:0 BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. BatchRendererGroups currently don't support override Shaders. __persistence__ SAVE WORLD ExitSave __persistence__ SAVE PLAYER ROAMING STATE player_state_76561197979498547 __persistence__ SAVE PLAYER ROAMING ITEMS player_items_76561197979498547 __persistence__ SAVE CHARACTER PlayerMale3_76561197979498547 ~~~~~ ~~~~~ Game session phase changing: Quitting ~~~~~ ~~~~~ ~~~~~ ~~~~~ Game session phase changed: Quitting ~~~~~ ~~~~~ WwiseUnity: Sound engine terminated successfully. Fusion callback OnShutdown() - reason Ok f14816 Despawn scene networking. ---- QUIT ---- Reset object bool static state: System.Diagnostics.Stopwatch Reset object bool static state: FarmFolks.Helpers.Raycaster Reset object bool static state: FarmFolks.Character.CandidateInteractableWithTargets [[[[[[ Kill Instance ]]]]]] t:440 [Physics::Module] Cleanup current backned. [Physics::Module] Id: 0xf2b8ea05 Input System module state changed to: ShutdownInProgress. Input System polling thread exited. Input System module state changed to: Shutdown. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of GraphicsBuffer. Please use GraphicsBuffer.Release() or .Dispose() to manually release the buffer. GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer. Internal: There are remaining Allocations on the JobTempAlloc. This is a leak, and will impact performance To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations.