Mono path[0] = 'Z:/home/stepan/.local/share/Steam/steamapps/common/Timberborn/Timberborn_Data/Managed' Mono config path = 'Z:/home/stepan/.local/share/Steam/steamapps/common/Timberborn/MonoBleedingEdge/etc' Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Initialize engine version: 6000.3.6f1 (bbb010bdb8a3) [Subsystems] Discovering subsystems at path Z:/home/stepan/.local/share/Steam/steamapps/common/Timberborn/Timberborn_Data/UnitySubsystems [D3D12 Device Filter] Vendor Name: ATI [D3D12 Device Filter] Device Name: AMD Ryzen 5 7600X 6-Core Processor (RADV RAPHAEL_MENDOCINO) [D3D12 Device Filter] Driver Version: 32.0.65535.65535 [D3D12 Device Filter] Feature Level: 12.2 [D3D12 Device Filter] Graphics Memory: 21473 MB [D3D12 Device Filter] Processor Count: 12 [D3D12 Device Filter] Device Type: Discrete GfxDevice: creating device client; kGfxThreadingModeClientWorkerJobs Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: AMD Ryzen 5 7600X 6-Core Processor (RADV RAPHAEL_MENDOCINO) (ID=0x164e) Vendor: ATI VRAM: 21473 MB Driver: 32.0.65535.65535 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.469 seconds - Finished resetting the current domain, in 0.002 seconds [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Initializing input. Using Windows.Gaming.Input Input System polling thread started.