Earth-Working: Has a tab that replaces Landscaping tab, and a Dig Block tool similar to the Cut Trees tool. Can only be dug by beaver/bot hired at either an Earth-Worker Flag or an Earth-Worker Shack. Cannot order a dig that would cause a collapse of a floor above. Each block dug becomes 4 dirt. Earth-Worker Flag or an Earth-Worker Shack required for most constructions in the earth-working tab, excluding Earth-Worker Flag, Impermeable Floor, and Dirt Excavator, as well as for some new constructions in other tabs Digging or building earth-works on land that is contaminated WILL contaminate the beaver doing so. Earth-Working buildings: Impermeable Floor, and Dirt Excavator - Exactly as normal but in a tab with a different name. Earth-Worker Flag - 0SP No materials needed to build. Hires 1 Can complete Earth-Working orders within area defined similar to other flags. Earth-Worker Shack - 100SP 10 planks, 4 dirt 2x1 building with solid Hires 4 Can complete Earth-Working orders within area accessible to district construction Found in District Management tab Ceramics Kiln - 0SP 10 logs, 8 dirt 2X2 building Hires 1 1 dirt + 0.1 logs >1h> 1 ceramic parts used in various new buildings Ceramic Coated Planks - Additional recipe in Wood Workshop 1 plank, 1 ceramic parts >3h> ceramic coated planks used in various new buildings Terrain Block/Natural Dam/Slope - 0SP 4/3/2 dirt function like map generated versions. Spiral Slope - 30SP 3 dirt spiral staircase replacement. Earth-Work Floodgate - 200SP 2 dirt, 2 ceramic parts, 2 planks 1X1 Building with solid. Acts the same as a normal Floodgate. When multiple copies are stacked they function together as a Double/Triple/Quadruple/etc. Floodgate. Earth-Work Valve - 400SP 2 dirt, 5 ceramic parts, 5 ceramic coated planks 1X1 Building with solid Can throttle the water flowing through it, but can't stop it entirely. Inspired by a Tesla Valve, a valve made by Nikola Tesla that has no moving parts that progressively slows a waterflow down using its own momentum. Decontamination Barrier - 500SP 1 dirt, 5 ceramic parts, 1 decontaminate powder 1X1 ground modifier Reduces contamination and irrigation in 3X3 area Effect is weak, but neighboring barriers' stack together onto outermost area effected. Ceramic Overhang 2X1/3X1/4X1/5X1/6X1/7x1/8X1 - 350/550/1k/1.8k/3k/4k/5k SP 2/3/4/5/6/7/8 dirt blocks, 10/15/20/30/36/48/60 ceramic parts, 4/6/8/10/12/14/16 ceramic coated planks Function as overhangs normally do, but when placed under Terrain Blocks allows Earth-working to extend twice as far unsupported as normal, allows contamination and irrigation to pass through as if was terrain, and underside can be built on by certain other buildings Paths and Structures: Ladders - 70 4 logs, 3 planks 1x1 climbable building stackable to required height Some building have built-in ladders when stacked. Injured beavers can only use ladders to go down unless there is no other route to get between a den and a medical bed small chance of injury when used by beavers with fun: wine bonus Monkey bars - 400SP 2 ceramic parts, 1 treated plank, 1 ceramic coated plank Built on bottom of structures and terrain, functions like normal path but beavers on them can only reach things directly next to them. Injured beavers can only use if there is no other route to get between a den and a medical bed can be built by Earth-Workers or builders small chance of injury when used by beavers with fun: wine bonus Earthwork Airlock - 300SP 4 dirt, 8 ceramic parts, 4 metal blocks Functions as normal, built by Earth-Workers One-Way Elevator - 1k SP 2 ceramic parts, 1 ceramic coated plank, 1 metal block 1X1 building stackable to required height Allows beavers to be moved in a rapid yet safe manner, but only upwards Inverted One-Way Elevator - Unlocked with One-Way Elevator 2 ceramic parts, 1 ceramic coated plank, 1 metal block 1X1 building stackable to required height Allows beavers to be moved in a rapid yet safe manner, but only downwards When both One-Way Elevators are next to each other they become a Paternoster lift https://en.wikipedia.org/wiki/Paternoster_lift Housing: Den - 0SP 4 logs, 8 dirt 2X2 building with simi-solid (can only support 3 layers of buildings on top of it, excluding paths, ladders, monkey bars, elevators, and all decorations) Houses 4 Has built in Ladder next to the door. Building is started by Earth-Workers, finished by Builders Sideways den - 160SP 4 logs, 8 dirt 2X1X2 building with simi-solid Houses 4 Has door on one of the narrow faces, built in Ladder on one of the long sides next to the door. Ladder cannot be covered by other construction. Building is started by Earth-Workers, finished by Builders Inverted Den - 0SP 4 logs, 8 dirt 2X2 building with inverted-simi-solid (can only support 3 layers of buildings off the bottom of it) and is built off the bottom of buildings and terrain Houses 4 Has built in Ladder next to the door. Building is started by Earth-Workers, finished by Builders Inverted Sideways den - Unlocked with Sideways Den 4 logs, 8 dirt 2X1X2 building with inverted-simi-solid, and is built off the bottom of buildings and terrain Houses 4 Has door on one of the narrow faces, built in Ladder on one of the long sides next to the door side. Ladder cannot be covered by other construction. Building is started by Earth-Workers, finished by Builders Storage: Small Earth-Work Pile/Large Earth-Work Pile/Small Earth-Work Warehouse/Medium Earth-Work Warehouse/Large Earth-Work Warehouse - 0/0/0/0/250 SP 2/6/2/7/30 dirt, 0/0/0/0/40 ceramic parts exactly as normal versions but with simi-solid started by Earth-Workers, finished by Builders Inverted (Small Earth-Work Pile/Large Earth-Work Pile/Small Earth-Work Warehouse/Medium Earth-Work Warehouse/Large Earth-Work Warehouse) - 40/170/40/140/250 SP 2/6/2/7/30 dirt, 3/7/3/10/40 ceramic parts exactly as normal versions but with inverted-simi-solid, and is built off the bottom of buildings and terrain started by Earth-Workers, finished by Builders Water: Water Siphon - 500SP hires 2 20 planks, 5 gears, 10 ceramic coated planks 3x3 building with impermeable and a hole in the middle of the top to pull and filter water from an above reservoir. Badwater Seal - 1k SP 300 ceramic parts, 200 metal blocks, and 50 ceramic coated planks 2x2 building that seals badwater source permanently* cannot be demolished built by Earth-Workers Badwater Decontaminator - 4k SP 10 dirt, 50 ceramic parts, 20 ceramic coated planks to build a 1x1 section hires 3 must be built fully surrounding a sealed badwater source to function as a single connected building uses 1 decontaminate powder and 150hp per hour to convert badwater source into water seep must be unsealed to function Seal Breaker - 2k SP 50 gears, 400 metal blocks, 100 ceramic coated planks 2x2 building Heave-duty machine that uses a giant metal spear to break open a ceramic seal once after building up 1000hph can be demolished afterwards and partial resources from the seal are also returned Food: Farmhouse - 0SP functions like the Iron-teeth variant 10 logs, 4 dirt started by Earth-Workers, finished by Builders Inverted Farmhouse - 200SP functions like the Iron-teeth variant built on the bottom of buildings or terrain 10 logs, 4 dirt started by Earth-Workers, finished by Builders trellis - 0SP 1 log 1X1 impassible structure needed for sprouts and vines to grow on connects in rows Ceramic Honeybee hives - 100sp 2 dirt, 16 ceramic parts, 4 ceramic coated planks doesn't boost growth time, instead produces honey dependent on how many plants are nearby harvested by haulers can be inverted built by Earth-Workers Cookhouse - 0SP 10 logs, 4 dirt hires 2 uses 0.1 wood to; roasts 5 tomatoes >0.63h> 20 roasted tomatoes bakes 3 beans >0.34h> 9 baked beans roasts 6 peanuts and 1 honey >0.5h> 12 honey roasted peanut makes salsa 4 tomatoes, 2 onions, 1 pepper and 1 ground cress >1h> 10 salsa can be inverted started by Earth-Workers, finished by Builders Pickler- 120 SP 10 planks, 15 ceramic parts pickle; 4 cucumber >2h> 10 pickles 3 radishes >2h> 8 pickled radishes Grinder - 135SP 25 gears, 20 ceramic parts, 10 ceramic coated planks hires 1 uses 75hp/h to; break 1 ceramic parts >3h> 20 ceramic dust grinds 2 cress >1h> 2 ground cress crushes 2 grapes >1h> 1 wine must crushes 2 sarsaparilla(berry) >1h> 2 sarsaparilla(extract) crushes 2 sassafras root >1h> 2 sassafras extract Fermentation Vat - 300 SP 5 ceramic parts, 5 ceramic coated planks, 1 metal block filled and emptied by haulers doesn't hire ferments; 10 wine must >28d> 20 wine 10 sarsaparilla(extract) >14d> 20 sarsaparilla(drink) 10 sassafras extract >15d> 20 root beer Food Production Chains: Shallow Root Plants: Can have an inverted plant grown underneath on the same terrain block. Only grows on top of terrain block. Lettuce - planted by farmhouse >3d> 3 lettuce - edible as harvested - nutrition +1 Onion - planted by farmhouse >5d> 4 Onions - edible as harvested or used to make salsa - nutrition +1 or +3 Radishes - planted by farmhouse >4d> 3 radishes - can be pickled - nutrition +2 Cress - planted by farmhouse >5d> 2 Cress - can be ground up, then used to make salsa, or mixed with ceramic dust and sassafras extract to make decontaminate powder - nutrition +3 or inedible. Invertible Plants: Can be grown on bottom of a terrain block, increasing both yield and grow time. Tomatoes - planted by farmhouse or inverted farmhouse >12d> plant grows >5d> 5 tomatoes above >14d> plant grows >6d> 9 tomatoes bellow can be cooked into roasted tomatoes, or used to make salsa - nutrition +2 or +3 Cucumbers - planted by farmhouse or inverted farmhouse >16d> plant grows >3d> 4 cucumbers above >20d> plant grows >4d> 7 cucumbers bellow can be pickled - nutrition +2 Peppers - planted by farmhouse or inverted farmhouse >9d> plant grows >4d> 2 >10d> plant grows >5d> 4 used to make salsa - nutrition +3 Trellis Plants: Needs a trellis to grow on can be grown on top or bottom of a terrain block. Does not effect yield or growth time. Has shallow roots effect with other trellis plants. Beans - planted by farmhouse or inverted farmhouse >10d> grows onto trellis >4d> 3 beans can be cooked into baked beans - nutrition +2 Muscadine - planted by farmhouse or inverted farmhouse >12d> grows onto trellis >6d> grows across to neighboring muscadine trellis >3d> 2 grapes can be eaten as harvested or fermented into wine - nutrition +1 or fun +3 Sarsaparilla - planted by farmhouse or inverted farmhouse >10d> grows onto trellis >4d> grows across neighboring muscadine trellis >2d> 2 Sarsaparilla(berry) ground into Sarsaparilla(extract) - can be eaten as harvested or fermented into Sarsaparilla(drink) - nutrition +1 or fun +1 and yes, as far as I can tell the word "Sarsaparilla" refers to the plant, its berries, the extract made from those berries, and the soft drink made from said extract. Root Harvested Plants: Grows through a terrain block from the top and harvested from bellow Peanuts - planted by Forrester >15d> grows >5d> 6 peanuts - cooked with honey to make honey roasted peanuts - nutrition +2 Sassafras trees - planted by Forrester >25d> grows >7> 4 sassafras root bark - ground into sassafras extract - fermented into root beer or mixed with ground cress and ceramic dust to make decontaminate powder - nutrition +1 and fun +1 or inedible Metal: Mines can use decontaminate powder to boost output like Iron-teeth can do with extract Power: Power treadmill - 0SP 10 logs 1X2 40hp compact power generator Earth-Work Turbine - 0SP 3 dirt, 3 ceramic parts 1X1 impermeable block allows water to pass at a set rate generating hp proportional to flow setting and generation sharable by adjacent turbines Built by earth-workers Ceramic steam engine - 500 SP 0.1 log, 0.3 water >1h> 350 hp 0.1 log, 1 decontaminate powder, 0.3 water >1h> 450 hp 0.1 log, 0.3 sarsaparilla(drink) or 0.3 root beer >1h> 400 hp 0.1 log, 1 decontaminate powder, 0.3 Sarsaparilla(drink) or 0.3 root beer >1h> 500 hp Buoyancy Battery - 800 SP 40 planks, 40 gears, 10 ceramic parts 1X2 building uses a hollow ceramic buoy that attempt to rise to water level to pull a rope around a shaft to provide power hp is stored by using excess to pull buoy down to the bottom. Research: Earth-Workers' Guild - 1k SP 20 dirt, 40 ceramic parts, 10 ceramic coated planks hires up to 10 for each council member >1h> 2SP built by Earth-Workers Bot Factory Recipes: 5 ceramic parts, 1 metal block >18h> 1 chassis 1 ceramic parts, 3 gears >4.5h> 1 limb 1 ceramic parts, 3 gears, 1 metal block >18h> 1 head Cerabots are powered by root beer, and get a condition bonus from sarsaparilla(drink) and decon-saparilla Well Being: Hanging Terrace - 100SP 10 Log, 10 ceramic parts 3X2X2 social life building that hangs off the bottom of buildings or terrain suspended seating area surrounding a hanging ceramic brazier visitors 12 has built in ladder that functions as the entrance that connects up to building attached to, ladder can also attach to building bellow if close enough replaces Rooftop Terrace social life: hanging terrace +1 Siphon Shower - 55SP 10 logs, 1 ceramic part 1X1X2 shower building that uses water from a reservoir above it visitors 1 basic need: wet fur +1 Earth-Work Siphon Shower - 75SP 4 dirt, 5 ceramic parts 1X1X2 shower building that uses water from a reservoir above it visitors 1 built by Earth-Workers basic need: wet fur +1 Zen Garden - 100SP 5 logs, 1 dirt 1X1 area of sand and rocks that beavers can spend time rearranging visitors 1 fun: zen garden +1 Indoor Swimming pool - 250SP 40 Logs, 20 ceramic parts 3X4X2 building 3X3X2 area contains visible swimming pool 3X1X2 area has a siphon hole in the middle that uses water from above visitors 6 basic need: wet fur +1 fun: indoor swimming pool +1 Earth-Workers' Council - 500 SP 50 Logs, 50 dirt, 50 ceramic parts 5X5X3 inverted building visitors 10 suspended public forum from which beaver may discuss matters of earth-working effects passing beavers in an up to 15X15X15 area depending on current visitor count social life: earth-workers' council +3 started by Earth-Workers, finished by Builders Drop Tower - 700SP 90 planks, 20 gears, 45 metal blocks 4X3X6 inverted building visitors 12 Hires 2 400hp to operate beavers enter/exit ride vehicle at the top, gets dropped to bottom of tower, then winched back to top separate entrance and exit doors, each can attach to ladders or elevators from beneath fun: drop tower +3 Animatronic Theater - 1200SP 50 dirt, 100 ceramic parts, 30 treated planks 5X5X3 invertible building with simi-solid bottom/top 3rd must be embedded in terrain layer 1 above/bellow that has entrance and power input built in ladder above/bellow door visitors 15/17/20 Hires 2 Cerabots increasing visitors per bot 200hp entertains beavers using ancient technology designed by hoomans to frighten their kits fun: animatronic theater +5 started by Earth-Workers, finished by Builders Mud Jacuzzi - 1800 SP 60 ceramic parts, 25 treated planks, 25 ceramic coated planks 2X2 building 100hp similar to Iron-teeth variant in design, but also burns logs for heating and more hp usage for more bubble infusion Alchemist - 550 SP 10 logs, 8 dirt, 20 gears hires 1 combines; 1 ground cress, 1 sassafras extract, 10 ceramic dust, 0.1 logs as fuel, 130 hp/h >4h> 10 decontaminate powder decontaminate powder is inedible to beavers but can be use to heal the land 5 decontaminate powder, 45 sarsaparilla(drink), 0.1 logs as fuel 130 hp/p >6h> 50 decon-saparilla - inedible sludge to beavers, loved by bots Waterfall Meditation Area - 1k SP 60 planks, 40 ceramic parts, 20 ceramic coated planks 5X5X6 inverted building visitors 20 top of structure must be embedded into terrain has water siphon in middle that reaches through the embedded terrain water fall structure surrounded by seating platforms for beavers to meditate excess water spills out to area bellow Social life: meditation +2 Paw Painter - 180 SP 10 gears, 20 ceramic parts 1X1 building can decorate beaver paws in one of three colors 30hp 1 blueberry, 0.1 dirt >0.1h> blue 1 sarsaparilla(berry), 0.1 dirt >0.1h> red 1 muscadine, 0.1 dirt >0.1h> yellow when builders, haulers, or earth-workers work on a construction project, that uses dirt or ceramics, with painted paws, the otherwise grey building is painted in that color granting a short ranged +1 aesthetics bonus for each primary color on a building. If paws of two difference colors work on the same building it gets partially painted in both color with overlapping areas that become the resulting secondary color granting a short ranged +2 aesthetics bonus, having all 3 paw colors on the same building grants a rainbow pattern with the bonuses of all six colors and an additional medium ranged +3 aesthetics bonus fun: painted paws +1 Monuments: Tier 1 - Earth-Worker Monument 100 dirt depicts earth-worker shaping a terrain block by hand. Tier 2 - Fires of the Earth 400 ceramic depicts beavers gathered around a geothermal vent Tier 3 - The Earth 400 ceramic parts, 100 ceramic coated planks, 300 metal blocks ~5X5X5 ceramic globe suspended on metal chains rotates in time with day/night cycle 400hp Wonder - Earth Rejuvenator 1500 ceramic parts, 2000 ceramic coated planks, 2000 metal blocks Injects 500 decontaminate powder, and 500 decon-saparilla deep into the Earth when activated within its effected radius land cannot be contaminated and water/badwater sources treat badtides as droughts version 1.1 tier 4 - pillars of endurance 1000 ceramic parts, 600 ceramic coated planks, 300 metal blocks 4X3X8 bottom two layers must be embedded in 2m of terrain topmost layer is 5X4 solid and provides extra support to terrain block 3X the normal amount ceramic pillars similar to Greco-Roman marble pillars